Here's the teaser trailer for the film I worked on while studying animation for my undergraduate. The film was a combination of both paper cut-out and puppet-based stop motion animation.
The film was an exploration of the nuances of villainy.
To the left is a collection of table top movement tests for the film.
Here are a collection of timelapses which show the progression of the paper cutout section of the film from design to shooting.
The paper puppets' hinges were made using paper and pva or just using bluetack for a few of the smallest puppets.
I built the multiplane that I used to shoot the paper cutout scenes of the film.
A still from the film.
I built the puppet of the villain character in my film from scratch. The process and methods were an amalgamation of skills I had learned in a puppet building course I had done in 2019, guidance from my lecturers, and information and tips I found online.
The video to the right shows some of the stages of the puppet build.
Stills from timelapses I took during my shoots.
A still from the film
Out of the Blue was a client led project which came out of a collaboration between IADT and Headway and funded by Dublin Northwest Partnership.
Read more about the project
HereBelow are mock stills which I did to bring the designs together and test out the colours for each scene.
I did a puppet building workshop with Jennifer Kidd in 2019. Here I learned how to make puppets specifically for stop motion. I adapted these methods for the puppets in my third year film, Swat, and my grad film to suit the materials and look I wanted.
In third year we had a module where we would make a short film about anything of our choosing to develop specific skills which we decided on. This module took place in the middle of a lockdown so I decided to try to properly do stop motion from home.
I adored the process even with the difficulties that came from trying to shoot it in my house with only my own equipment. I didn't get time to finish the film during the module but I do plan to return to it and complete the project. You can see some of the WIP shots below.
Here are some examples of life drawing projects I did in college.
Above is a long pose (just over an hour) done in oil pastels with texture added with a needle. I wanted to try this method after seeing @blackbean_cms on Tiktok. I was also inspired by his use of colour and I tried to go out of my comfort zone when choosing the colours for this piece.
Below are sketches of my hand from my sketchbook.
Above from left to right are 1 minute poses from a life drawing class done in compressed charcoal, a 5 minute pose in pencil and a long pose done in pencil (which I accidentally made look like Bruce Willis!)
I really enjoyed the academic side of my animation undergrad. I loved the insight it gave me into the workings of filmmaking and all of the different ways you can tell a story visually. The knowledge and critical thinking skills that I gained from studying films in this way definitely helped to enrich my own filmmaking. I also just found it fascinating to study film. There are so many things to be talked about and delving into those is extremely interesting.
My thesis, Evilution (yes that is a pun), was an exploration of the visual language of character design. I looked at how it is used to depict evil and badness in animated films and specifically how this applies to female villains. I undertook thorough research and analysis to find changing trends in the chronological portrayal of evil in animated films. I examined what characteristics code a female character as bad and what this does to society’s perception of women. I identified how the portrayal of female villains has changed as a reaction to this and how our ideas of evil and the villain have changed overall. My thesis research heavily influenced my design process for my film and each of the projects continued to inform the other throughout the year due to their shared subject matter of villains.
I LOVED writing my thesis. My subject always centred around villains and the changing portrayal of villainy. However, the exact direction of the text went through many changes before settling on chronological animated female villainy. I did a lot of my own analysis, especially on some of the more recent films where there was not much, if any, research and writing on this topic. I loved doing this though, it felt like I could apply what I know to it.
In second year I wrote an essay studying the use of shoes in Taika Waititi's 2019 film Jojo Rabbit - "Looking into the 'Sole' of Jojo Rabbit - An Analysis of the Semiotics in Jojo Rabbit". Again I did a lot of analysis myself as it was about a very specific part of a very recent film (at the time). I also enjoyed doing this analysis and found that I was much more perceptive of details when I was watching the film for my essay.
My name is Jessie Flynn and I am an animator and filmmaker from Dublin.
When I was 9 years old I got a Nintendo DSi for Christmas. I started to use Flipnote studio and fell in love with bringing my drawings to life. I became set on becoming an animator. I used to play around with animation softwares and mediums as well as consuming as much animation as I could. I pored over animation books and would watch and rewatch the 'making of' sections that you'd find on disc 2 of the DVDs.
I went straight to Animation in IADT from school. I enjoyed all the types of animation we learned - traditional handdrawn, digital, digital 3D, Experimental, After Effects, etc. In 3rd year I made my first stop motion project at home in lockdown during covid.
I love all types of animation but my love for stop motion and experimental animation always creeps up on me. I love how tactile it is and there’s something truly magical about building something with your own hands and then watching it come to life on screen. I'm extremely passionate about story telling and I love to let the story determine the direction of my projects.
Contact me at jessieflynn.animation@gmail.com or use the form below and I'll get back to you soon.